When we don’t have a high tutor/hand-manipulation count, it allows us to take more risks and print cooler combo pieces because there is a limit on how consistent a combo deck will be. When you can easily find the cards you need, the combo decks win rate becomes much higher and will push a lot of other decks out of the metagame. You are trying to assemble a group of cards that gives you a powerful effect all at once. We think it’s healthy to have both combo and synergy in Magic because it allows for exploration and makes deck building fun. However, some combos are not healthy in Magic and some are even oppressive.
As you draw card after card with Guild Summit, it’s like you’re deciphering ancient scrolls of knowledge. And when you cast Ugin, the Spirit Dragon, it’s like unleashing a cosmic storm of colorless destruction upon the battlefield. Ugin doesn’t just wipe the board; he reshapes the very essence of the game. And when you finally reach the crescendo, releasing a torrent of life-draining energy with Aetherflux Reservoir, it’s an electrifying moment. Your opponent may be helpless to stop the storm, a testament to the deck’s unique playstyle.
Picture this deck as the embodiment of the Izzet spirit – chaotic, unpredictable, and utterly captivating. One moment, you’re using Irencrag Feat to unleash a torrent of mana, and the next, you’re flipping your library with a gleeful grin. It’s a rollercoaster of a deck that can turn the tide in your favor at any moment. I haven’t been terribly impressed with Dúnedain Blade thus far, but in the right decks it can be a real threat. Not only will Éowyn, Lady of Rohan provide your small Blade-wielders with first strike, she will also make the Dúnedain Blade equip cost zero so long as it’s equipping another Human.
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Bone plating is very good against her to stop her level 1 all in damage and in short trades. Much like Irelia, she can you at 6, so you have to respect it. A full tank build is good as she can’t really kill you, but you will not be able to 1v1 her as reliably. She will have way too much ability haste for you to stick damage onto her.
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You destroy him at level 2 with q+e, but when he gets w he has the upper hand if he plays meta mtg it well. Your best bet is to let him push to you and then try to run him down before he gets to his turret. Due to how Volibear is right now you also need to “poke” him down, with your trade combo.One general tip is that you can reset your q when he uses his q on the sweetspot. Doran’s ring and Blade both work well into him. Focus on building speed first, like Aether Wisp or tier 2 boots. Flash+Ignite are the preffered summoner spells.
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Still, in theory, it does generate infinite card draws and unlimited card draw triggers with just two cards, so it’s a very well-deserved #1 spot. This is one of the most popular combos on Arena, especially in Historic decks that run Collected Company. The plan is to play a creature with all three of the above in play, or play at least Scurry Oak with Soul Warden and Heliod, Sun-Crowned already on the field. You’ll gain 1 life from the Soul Warden ability, triggering Heliod, Sun-Crowned’s ability to put a counter on the Scurry Oak. You’ll create a creature token with the treefolk’s abilityand essentially start the loop again, ending up with infinite life, infinite tokens, and an infinite power/toughness creature.
If you like token synergies, unconventional combo kills, and giant Eldrazi crashing the party, this deck will feel right at home. Zulaport Cutthroat, Brood Monitor, and Eldrazi Displacer—This is a three-card combo across three colors. All of the combo pieces are creatures, making the combo easy to interact with. Intentional combos that are well-integrated into a deck’s strategy are likely to influence its tier ranking. These combos should be consistent, efficient, and capable of winning games under the right conditions.
On top of that, he will also have no real way of avoiding your e and w so you can trade back with your own combo and even it out. However, it means that should he decide to sit face to face you will not have enough damage and healing to kill him. First or second rune page should be used, preferably second.
Zilean is annoying for the fact that he has a 99% on click slow in the later stages of the game and a revive with a low cooldown. When you find a good engage, don’t be tunnel visioned onto them as they will likely get ulted. Braum is one of those melee matchups that is very winnable. If you dodge his Q, there is not much he can do when you are on top of his carry. Much like Zac, his engages are pretty good to follow up on, just not as effective at dirupting the enemy team.
Hecarim is another strong jungler that you can have. He can follow up on your engages very well and you can do the same on his. Lulu is another champion with pretty good synergy. While not as strong as others, she is still not half bad, especially with her ultimate. While most of the time you have to rely on Google to find out how a combo works, one cool thing about Arena Tutor is its ability to track match progress. While the play pattern is pretty much straightforward, be mindful of your clicks and don’t sacrifice your Samwise instead of the Cauldron Familiar by mistake.
Using this mana, you can win the game with Walking Ballista, Viridian Longbow, or Finale of Devastation. If you have several of these cards, Elrond, Lord of Rivendell gets a huge upgrade, allowing you to scry and tempt when casting them. This is my personal favorite combo listed, likely because I rarely pass Gollum, Patient Plotter.
You need to cast First Day of Class or have something in play that puts counters on creatures when they enter the battlefield, like Grumgully, the Generous. This comes in handy if you’re somewhat short on mana. Picture yourself as a brilliant artificer, orchestrating a symphony of artifacts and spells to create an unstoppable storm.